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Case study: Go Viral! – Cambridge Enterprise
https://www.enterprise.cam.ac.uk/case-studies/using-the-power-to-fight-fake-news/26 Apr 2021: 14 April 2021. Go Viral!: using the power of gaming to fight fake news. ... When that many people engage with the game, the researchers argue, this neutralising effect can help to build societal resistance to fake news. -
‘Pre-bunk’ tactics reduce public susceptibility to COVID-19…
https://www.cam.ac.uk/research/news/pre-bunk-tactics-reduce-public-susceptibility-to-covid-19-conspiracies-and-falsehoods-study-finds12 May 2021: The five-minute game puts people in the shoes of a purveyor of fake pandemic news, encouraging players to create panic by spreading misinformation about COVID-19 using social media – all ... Every weapon in our arsenal should be used to fight the fake -
Annual Review2020 /Where ideas thrive 2 Cambridge Enterprise Annual…
https://www.enterprise.cam.ac.uk/wp-content/uploads/2022/01/Cambridge-Enterprise-Annual-Review-2020.pdf12 Mar 2021: Fake news can travel faster and lodge itself deeper than the truth,” says van der Linden, who leads the project at Cambridge. ... When that many people engage with the game, the researchers argue, this neutralising effect can help to build societal -
INOCULATION THEORY AND MISINFORMATIONPublished by the NATO Strategic…
https://www.sdmlab.psychol.cam.ac.uk/files/media/inoculation-theory-and-misinformation-final-digital-isbn-ebbe8.pdf5 Nov 2021: J. Roozenbeek, S. van der Linden, The fake news game: actively inoculating against the risk of misinformation. ... 32, 1–10 (2021). 52. J. Roozenbeek, S. van der Linden, Fake news game confers psychological resistance against online misinformation.
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